Quarantine pushed Call of Duty Warzone to set a record for player numbers
It seems that the electronic games sector was one of the beneficiaries of the effects of the spread of the Coronavirus epidemic on the world. The spread of isolation and health bans, and the tendency of people to stay home for many days, pushed many towards the practice Electronic games to kill time and not to get bored.
A few weeks ago, Activision had launched its famous online game Call of Duty Warzone, which is one of the Battle Royale games category, joining the big competition in this field with other games like PUBG and Fortunate, but Call of Duty Warzone benefited from the ban period Health, to achieve great records in terms of the number of players.
Where the activation company, the developer of the game Call of Duty Warzone, indicated that it succeeded very soon after its launch to exceed the symbolic threshold of 50 million active players in this game, which is the number that is expected to rise in the coming days with the extension of the quarantine period in many countries around the world, It is reported that the World Health Organization, which had classified electronic gaming addiction as a mental illness, had supported a campaign for the senior electronic gaming industry to invite people to stay at home during this sensitive period and spend time playing.
It seems that the electronic games sector was one of the beneficiaries of the effects of the spread of the Coronavirus epidemic on the world. The spread of isolation and health bans, and the tendency of people to stay home for many days, pushed many towards the practice Electronic games to kill time and not to get bored.
A few weeks ago, Activision had launched its famous online game Call of Duty Warzone, which is one of the Battle Royale games category, joining the big competition in this field with other games like PUBG and Fortunate, but Call of Duty Warzone benefited from the ban period Health, to achieve great records in terms of the number of players.
Where the activation company, the developer of the game Call of Duty Warzone, indicated that it succeeded very soon after its launch to exceed the symbolic threshold of 50 million active players in this game, which is the number that is expected to rise in the coming days with the extension of the quarantine period in many countries around the world, It is reported that the World Health Organization, which had classified electronic gaming addiction as a mental illness, had supported a campaign for the senior electronic gaming industry to invite people to stay at home during this sensitive period and spend time playing.
